Uses of Class
jcuda.runtime.textureReference

Packages that use textureReference
jcuda.runtime Contains the classes related to the JCuda runtime API. 
 

Uses of textureReference in jcuda.runtime
 

Methods in jcuda.runtime with parameters of type textureReference
static int JCuda.cudaBindTexture(long[] offset, textureReference texref, Pointer devPtr, cudaChannelFormatDesc desc, long size)
          Binds a memory area to a texture.
static int JCuda.cudaBindTexture2D(long[] offset, textureReference texref, Pointer devPtr, cudaChannelFormatDesc desc, long width, long height, long pitch)
          Binds a 2D memory area to a texture.
static int JCuda.cudaBindTextureToArray(textureReference texref, cudaArray array, cudaChannelFormatDesc desc)
          Binds an array to a texture.
static int JCuda.cudaBindTextureToMipmappedArray(textureReference texref, cudaMipmappedArray mipmappedArray, cudaChannelFormatDesc desc)
           
static int JCuda.cudaGetTextureAlignmentOffset(long[] offset, textureReference texref)
          Get the alignment offset of a texture.
static int JCuda.cudaGetTextureReference(textureReference texref, java.lang.String symbol)
          Deprecated. As of CUDA 4.1, and no longer supported as of CUDA 5.0
static int JCuda.cudaUnbindTexture(textureReference texref)
          Unbinds a texture.